October 3rd, 2011
This is a rather different scene for me with darker colors and materials as I usually work on bright scenes and I love to work with white. It was very fun to work with darker colors and materials as they help create a nice balance between dark and light and a nice feeling of contrast. Creating different light rigs is always very enjoyable as if the scene comes alive and you see how it looks like under different lighting conditions. I especially like the renders with the morning dawn, the renders with thefurniture peices in shallow DOF. I also want to mention that I like to work with wood materials very much. It is a nice challenge for me to try render different types of wood. Another part I enjoyed making was creating the bookshelf full of books. Each book is placed manually and it was fun to see my bookcase getting full of books.
August 23rd, 2011
This is a personal scene of a house I saw some time ago on the net. I forgot whose the architect is or name of the house. I thought I saved the image but somehow it is lost when switching between computers and hard disks.
So I made it as I remember.
Texturing was most fun during the project. I tried to create different, unique textures for each wood element. I enjoyed painting different textures in Photoshop.
August 15th, 2011
The purpose of the rendering project is to display the different colors and layout combinations of the sofa in an built-in interior environment. The apples are from Bertrand and the Artichoke Lamp is from model+model and the plants is from Evermotion.
By the way, I am so happy that I have my new workstation :D
Intel i7 2600 3.40 GHz
16 GB RAM
NVidia GeForce GTX 580
Without it, I wouldn’t be able to make this project so fast.
April 11th, 2011
Recently modeled and textured this Lamino chair which I think has a very characteristic and stylish design with wood =)
It has 2 versions, leather and sheep fur. I am planning to render these chairs inside a building when I have some free time.
April 11th, 2011
Again another studio setup from me. This time this “white on white” !
I created this studio setup, trying to have a better understanding of the behaivor of Vraylights. It is amazing Apple keyboard, and the model is a courtesy of Ronen Bekerman forums – “Free Friday” =)
February 25th, 2011
I have been inspired from a movie I have watched and created this scene as an imaginary cinematic environment. It was a challenge for me to create this environment with smallest details with my slow workstation.
I used a lot of Particle Flow and different scattering techniques including manual painiting with Advanced Painter script.
When I have time, I would like to make some partial renders showing the detail on ground.
July 11th, 2010
Again working on studio setups and lighting! It is a very nice way to get to know how CG lights work.
This is the Decode Lamp. It is real fun to model and texture nice design objects. It was a good texturing experience as well.
July 10th, 2010
Studying on studio setup lighting and trying to mimic product photograhy. I am often amazed how images, photographs sometimes look better than the object itself in real so decided to study more about how light shapes objects in reality to create more appealing forms and compositions.
This is the Pancras chair which I have used in a former scene “My Bedroom Concept” and I really like the form and stype of this chair a lot. Making detailed textures and close-up renders is great fun for me. Actually I discover that I love texture painting a lot!
February 8th, 2010
This is a Bedroom Concept designed by me. Chairs are Pancras Chair and Uriquala Chair. The wardrobe and the bed are my own designs. All the models are self-made.
I tried both curtains and blinds on windows and in some shots there is curtain and in some there are blinds instead.
I flipped one of the shots just because I like it more that way :)
November 19th, 2009
This is an architectural visualisation of a classically decorated hotel room. It is the first time I am working on a classical interior and it was different and interesting to make different textures, shaders and models.