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	<title>pixela</title>
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	<description>computer graphics</description>
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		<title>Lights and Textures 2</title>
		<link>http://pixela-3d.com/?p=1700</link>
		<comments>http://pixela-3d.com/?p=1700#comments</comments>
		<pubDate>Sun, 11 Jul 2010 15:03:10 +0000</pubDate>
		<dc:creator>pixela</dc:creator>
				<category><![CDATA[portfolio]]></category>

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		<title>Lights and Textures 1</title>
		<link>http://pixela-3d.com/?p=1681</link>
		<comments>http://pixela-3d.com/?p=1681#comments</comments>
		<pubDate>Sat, 10 Jul 2010 12:26:00 +0000</pubDate>
		<dc:creator>pixela</dc:creator>
				<category><![CDATA[portfolio]]></category>

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		<item>
		<title>2010 3D Awards</title>
		<link>http://pixela-3d.com/?p=1670</link>
		<comments>http://pixela-3d.com/?p=1670#comments</comments>
		<pubDate>Sat, 12 Jun 2010 16:10:18 +0000</pubDate>
		<dc:creator>pixela</dc:creator>
				<category><![CDATA[awards]]></category>
		<category><![CDATA[blog]]></category>

		<guid isPermaLink="false">http://pixela-3d.com/?p=1670</guid>
		<description><![CDATA[I have been shortlisted one of the top 5 for the 2010 3D Awards but CGArchitect.
http://www.cgarchitect.com/3dawards_mini/nominees/
]]></description>
			<content:encoded><![CDATA[<p><span style="color: #c0c0c0;">I have been shortlisted one of the top 5 for the 2010 3D Awards but CGArchitect.</span></p>
<p><a href="http://www.cgarchitect.com/3dawards_mini/nominees/" target="_blank">http://www.cgarchitect.com/3dawards_mini/nominees/</a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Visualisation Pro Of the Week</title>
		<link>http://pixela-3d.com/?p=1660</link>
		<comments>http://pixela-3d.com/?p=1660#comments</comments>
		<pubDate>Wed, 17 Mar 2010 17:06:39 +0000</pubDate>
		<dc:creator>pixela</dc:creator>
				<category><![CDATA[awards]]></category>
		<category><![CDATA[blog]]></category>

		<guid isPermaLink="false">http://pixela-3d.com/?p=1660</guid>
		<description><![CDATA[I have been granted  as the Visualisation Pro Of the Week by CGArchitect.  (March 17,2010)

http://forums.cgarchitect.com/40205-alfa-smyrna-pixela-march-17-2010-a.html
]]></description>
			<content:encoded><![CDATA[<p><span style="color: #999999;">I have been granted  as the Visualisation Pro Of the Week by <a href="http://www.cgarchitect.com" target="_blank">CGArchitect</a>.  (March 17,2010)<br />
</span></p>
<p><span style="color: #999999;"><a href="http://forums.cgarchitect.com/40205-alfa-smyrna-pixela-march-17-2010-a.html" target="_blank">http://forums.cgarchitect.com/40205-alfa-smyrna-pixela-march-17-2010-a.html</a></span></p>
]]></content:encoded>
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		<item>
		<title>Creating Fury Chair with Hair&amp;Fur Modifier</title>
		<link>http://pixela-3d.com/?p=1636</link>
		<comments>http://pixela-3d.com/?p=1636#comments</comments>
		<pubDate>Sun, 14 Mar 2010 11:38:06 +0000</pubDate>
		<dc:creator>pixela</dc:creator>
				<category><![CDATA[blog]]></category>
		<category><![CDATA[tutorials]]></category>

		<guid isPermaLink="false">http://pixela-3d.com/?p=1636</guid>
		<description><![CDATA[I have prepared a new tutorial on Max Hair&#38; For modifier for  Ronen Bekerman Architectural Visualisation Forums, an article tutorial telling about how to create a fury object with 3dsMax Hair and Fur Modifier.
The tutorial is hosted on :
http://www.ronenbekerman.com/hair-fur-in-3d-studio-max/?utm_source=feedburner&#38;utm_medium=feed&#38;utm_campaign=Feed%3A+ronenbekerman+%28Ronen+Bekerman%29&#38;utm_content=FeedBurner
]]></description>
			<content:encoded><![CDATA[<p><span style="color: #999999;">I have prepared a new tutorial on Max Hair&amp; For modifier for  Ronen Bekerman Architectural Visualisation Forums, an article tutorial telling about how to create a fury object with 3dsMax Hair and Fur Modifier.</span></p>
<p><span style="color: #999999;">The tutorial is hosted on :</span></p>
<p><a href="http://www.ronenbekerman.com/hair-fur-in-3d-studio-max/?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+ronenbekerman+%28Ronen+Bekerman%29&amp;utm_content=FeedBurner" target="_blank"><span style="color: #999999;">http://www.ronenbekerman.com/hair-fur-in-3d-studio-max/?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+ronenbekerman+%28Ronen+Bekerman%29&amp;utm_content=FeedBurner</span></a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Making Of My Bedroom Concept Scene</title>
		<link>http://pixela-3d.com/?p=1593</link>
		<comments>http://pixela-3d.com/?p=1593#comments</comments>
		<pubDate>Wed, 10 Mar 2010 10:36:29 +0000</pubDate>
		<dc:creator>pixela</dc:creator>
				<category><![CDATA[blog]]></category>
		<category><![CDATA[tutorials]]></category>

		<guid isPermaLink="false">http://pixela-3d.com/?p=1593</guid>
		<description><![CDATA[
Making Of Tutorial of  My Bedroom Concept has been published on Evermotion. Please click on the link to follow it.
]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.evermotion.org/tutorials/show/7952/modeling-and-rendering-tutorial-by-alfa-smyrna"><img class="alignnone" src="http://www.evermotion.org/files/tutorials_content/alfa_smyrna/glowny.jpg" alt="" width="550" /></a></p>
<p><a href="http://www.evermotion.org/tutorials/show/7952/modeling-and-rendering-tutorial-by-alfa-smyrna" target="_blank">Making Of Tutorial of  My Bedroom Concept has been published on Evermotion.</a> Please click on the link to follow it.</p>
]]></content:encoded>
			<wfw:commentRss>http://pixela-3d.com/?feed=rss2&amp;p=1593</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>3d total Excellence-My Bedroom Concept</title>
		<link>http://pixela-3d.com/?p=1550</link>
		<comments>http://pixela-3d.com/?p=1550#comments</comments>
		<pubDate>Mon, 15 Feb 2010 09:15:24 +0000</pubDate>
		<dc:creator>pixela</dc:creator>
				<category><![CDATA[awards]]></category>
		<category><![CDATA[blog]]></category>

		<guid isPermaLink="false">http://pixela-3d.com/?p=1550</guid>
		<description><![CDATA[My Bedroom Concept, has been  granted with 3D Excellence Award  from www.3dtotal.com and published in the gallery.
]]></description>
			<content:encoded><![CDATA[<p><span style="color: #999999;">My Bedroom Concept, has been  granted with 3D Excellence Award </span><span style="color: #999999;"> from <a href="http://www.3dtotal.com" target="_blank">www.3dtotal.com</a></span><span style="color: #999999;"> and published in the gallery.</span></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Best Of Evermotion-My Bedroom Concept</title>
		<link>http://www.evermotion.org/vbulletin/showthread.php?t=78852</link>
		<comments>http://www.evermotion.org/vbulletin/showthread.php?t=78852#comments</comments>
		<pubDate>Mon, 15 Feb 2010 09:12:39 +0000</pubDate>
		<dc:creator>pixela</dc:creator>
				<category><![CDATA[awards]]></category>
		<category><![CDATA[blog]]></category>

		<guid isPermaLink="false">http://pixela-3d.com/?p=1546</guid>
		<description><![CDATA[My Bedroom Concept scene has been granted with the Best Of Evermotion Award.
]]></description>
			<content:encoded><![CDATA[<p><span style="color: #999999;">My Bedroom Concept scene has been granted with the <a href="http://www.evermotion.org/vbulletin/showthread.php?t=78852" target="_blank">Best Of Evermotion Award.</a></span></p>
]]></content:encoded>
			<wfw:commentRss>http://pixela-3d.com/?feed=rss2&amp;p=1546</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Bedroom Concept</title>
		<link>http://pixela-3d.com/?p=1458</link>
		<comments>http://pixela-3d.com/?p=1458#comments</comments>
		<pubDate>Mon, 08 Feb 2010 12:18:03 +0000</pubDate>
		<dc:creator>pixela</dc:creator>
				<category><![CDATA[portfolio]]></category>

		<guid isPermaLink="false">http://pixela-3d.com/?p=1458</guid>
		<description><![CDATA[
This is a Bedroom Concept designed by me.  Chairs are Pancras Chair and Uriquala Chair. The wardrobe and the bed are my own designs. All the models are self-made.
I tried both curtains and blinds on windows and in some shots there is curtain and in some there are blinds instead.
I flipped one of the shots [...]]]></description>
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<p><span id="more-1458"></span></p>
<p><span style="color: #999999;">This is a Bedroom Concept designed by me.  Chairs are Pancras Chair and Uriquala Chair. The wardrobe and the bed are my own designs. All the models are self-made.</span></p>
<p><span style="color: #999999;">I tried both curtains and blinds on windows and in some shots there is curtain and in some there are blinds instead.<br />
I flipped one of the shots just because I like it more that way <img src='http://pixela-3d.com/wp/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </span></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>PEBBLES WITH PARTICLE FLOW</title>
		<link>http://pixela-3d.com/?p=1388</link>
		<comments>http://pixela-3d.com/?p=1388#comments</comments>
		<pubDate>Wed, 27 Jan 2010 10:30:30 +0000</pubDate>
		<dc:creator>pixela</dc:creator>
				<category><![CDATA[blog]]></category>
		<category><![CDATA[tutorials]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://pixela-3d.com/?p=1388</guid>
		<description><![CDATA[
This is the 2nd part of the Ground Elements tutorial. You can find the 1st part here. In this part, I will try to explain how I create grass with Particle Flow.
(Please click on images to view in higher resolution.)

First, I modeled few different little stones. I modeled the stones of vraying sizes and shapes. [...]]]></description>
			<content:encoded><![CDATA[<p><span style="color: #999999;">
<a href="http://pixela-3d.com/wp/wp-content/gallery/tutorial/Tut_Gr_FinalRender.jpg" title="" class="thickbox" rel="singlepic88" >
	<img class="ngg-singlepic ngg-left" src="http://pixela-3d.com/wp/wp-content/plugins/nextgen-gallery/nggshow.php?pid=88&amp;width=550&amp;height=&amp;mode=" alt="Tut_Gr_FinalRender.jpg" title="Tut_Gr_FinalRender.jpg" />
</a>
</span></p>
<p><span style="color: #999999;">This is the 2nd part of the Ground Elements tutorial. You can find the 1st part <a href="http://pixela-3d.com/?p=1404" target="_self">here</a>. In this part, I will try to explain how I create grass with Particle Flow.<br />
</span><span style="color: #999999;">(Please click on images to view in higher resolution.)</span><br />
<span id="more-1388"></span><br />
<span style="color: #999999;">First, I modeled few different little stones. I modeled the stones of vraying sizes and shapes. 19 different  stones was enough for to build the variance.</span></p>
<p><span style="color: #999999;">
<a href="http://pixela-3d.com/wp/wp-content/gallery/tutorial/Tut_Gr_pebbles_02.jpg" title="" class="thickbox" rel="singlepic93" >
	<img class="ngg-singlepic ngg-left" src="http://pixela-3d.com/wp/wp-content/plugins/nextgen-gallery/nggshow.php?pid=93&amp;width=550&amp;height=&amp;mode=" alt="Tut_Gr_pebbles_02.jpg" title="Tut_Gr_pebbles_02.jpg" />
</a>
</span></p>
<p><span style="color: #999999;">Then  I converted these meshes into VrayProxy to save RAM. VrayProxy is an excellent feature of vray. Neil Blevins has written a very good tutorial about scattering objects in www.neilblevins.com After reading this tutorial, I decided to use a similar method.</span></p>
<p><span style="color: #999999;">I created a Particle Source. You can control all parameters of your ParticleFlow when you go into Particle View. PLease look in the 1st part of the tutorial: <a href="http://pixela-3d.com/?p=1404" target="_self">Grass With Particle Flow</a> about detailed  of Particle FLow Settings. </span><span style="color: #999999;">ShapeInstance operator is to choose the particle geometry object. In my case it is the sphere. The PositionObject operator is to choose the emitter object. From birth operator, you can adjust the amount of particles. If you want to scatter different type of geometry, you can make a parent dummy object and link the child objects to this. In my case, this is not necessary.</span></p>
<p><span style="color: #999999;">
<a href="http://pixela-3d.com/wp/wp-content/gallery/tutorial/Tut_Gr_particle_scatter.jpg" title="" class="thickbox" rel="singlepic92" >
	<img class="ngg-singlepic ngg-left" src="http://pixela-3d.com/wp/wp-content/plugins/nextgen-gallery/nggshow.php?pid=92&amp;width=550&amp;height=&amp;mode=" alt="Tut_Gr_particle_scatter.jpg" title="Tut_Gr_particle_scatter.jpg" />
</a>
</span></p>
<p><span style="color: #999999;">
<a href="http://pixela-3d.com/wp/wp-content/gallery/tutorial/Tut_Gr_pebbles_particleview.jpg" title="" class="thickbox" rel="singlepic94" >
	<img class="ngg-singlepic ngg-left" src="http://pixela-3d.com/wp/wp-content/plugins/nextgen-gallery/nggshow.php?pid=94&amp;width=550&amp;height=&amp;mode=" alt="Tut_Gr_pebbles_particleview.jpg" title="Tut_Gr_pebbles_particleview.jpg" />
</a>
</span></p>
<p><span style="color: #999999;">Proxy objects loose their proxy charecteristic if they are scattered directly. I replaced this sphere meshes with proxied pebble models in the later steps. After distributing the spheres with the particle flow, I baked the particles into a mesh by using Bobo&#8217;s BakePFlowToObjects script. By making this, all particles become geometry so we can replace them. You can find this very useful script in www.scriptspot.com</span></p>
<p><span style="color: #999999;">
<a href="http://pixela-3d.com/wp/wp-content/gallery/tutorial/Tut_Gr_particle_bake.jpg" title="" class="thickbox" rel="singlepic91" >
	<img class="ngg-singlepic ngg-left" src="http://pixela-3d.com/wp/wp-content/plugins/nextgen-gallery/nggshow.php?pid=91&amp;width=550&amp;height=&amp;mode=" alt="Tut_Gr_particle_bake.jpg" title="Tut_Gr_particle_bake.jpg" />
</a>
</span></p>
<p><span style="color: #999999;">To replacing the particles with VrayMeshes (proxy objects of little stones),I used another great script ObjectReplacer by Neil Blevins. (www.neilblevins.com) I replaced all dummy spheres with the meshes. This steps were necessary to be able to retain the proxy characteristic of the scattered objects. Position, Rotation, Scale properties are adjustable.</span></p>
<p><span style="color: #999999;">Below you can see the results I have created using this method:</span></p>
<p><span style="color: #999999;">
<a href="http://pixela-3d.com/wp/wp-content/gallery/tutorial/Tut_Gr_UT_Det_Ground.jpg" title="" class="thickbox" rel="singlepic89" >
	<img class="ngg-singlepic ngg-left" src="http://pixela-3d.com/wp/wp-content/plugins/nextgen-gallery/nggshow.php?pid=89&amp;width=550&amp;height=&amp;mode=" alt="Tut_Gr_UT_Det_Ground.jpg" title="Tut_Gr_UT_Det_Ground.jpg" />
</a>
</span></p>
<p><span style="color: #999999;">
<a href="http://pixela-3d.com/wp/wp-content/gallery/tutorial/Tut_Gr_UT_Det_Ground_Fall.jpg" title="" class="thickbox" rel="singlepic90" >
	<img class="ngg-singlepic ngg-left" src="http://pixela-3d.com/wp/wp-content/plugins/nextgen-gallery/nggshow.php?pid=90&amp;width=550&amp;height=&amp;mode=" alt="Tut_Gr_UT_Det_Ground_Fall.jpg" title="Tut_Gr_UT_Det_Ground_Fall.jpg" />
</a>
</span></p>
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